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ชื่อเรื่องAbility machines [electronic resource] : what video games mean for disability / Sky LaRell Anderson.
LC Call #GV1469.34.P79 A64 2024eb
ผู้แต่งAnderson, Sky LaRell,
หัวเรื่องVideo games -- Psychological aspects.
 People with mental disabilities.
 People with disabilities.
 SOCIAL SCIENCE / People with Disabilities.
 COMPUTERS / Programming / Games.
ISBN9780253070043
 025307004X
 9780253070050
 0253070058
 9780253070029
 0253070023
 9780253070036
 0253070031
พิมพลักษณ์Bloomington, Indiana : Indiana University Press, [2024]
เชื่อมโยงE-book
ชื่อเรื่องAbility machines [electronic resource] : what video games mean for disability / Sky LaRell Anderson.
LC Call #GV1469.34.P79 A64 2024eb
ผู้แต่งAnderson, Sky LaRell,
ISBN9780253070043
 025307004X
 9780253070050
 0253070058
 9780253070029
 0253070023
 9780253070036
 0253070031
พิมพลักษณ์Bloomington, Indiana : Indiana University Press, [2024]
SeriesDigital game studies
ชื่อชุดDigital game studies.
เนื้อหาPrologue: Video games and your body -- Accessing ability. Interview with Steven Spohn of AbleGamers ; Gaming journalism and discourse about disability ; Interview with Marijn Rongen of CanIPlayThat.com ; Designing for accessibility improves video games -- Producing ability. Interview with Clinton Lexa of Ubisoft Montreal ; Streaming transforms disability identities ; Interview with Kelli Dunlap of Take This ; The gaming industry strains mental health ; Interview with artist and game designer Kara Stone ; Designing games offers mental healing, hurt, and health -- Depicting ability. Interview with University of St. Thomas game design students. Reimagining disability in video game depictions ; Interview with University of Utah game design students ; Portraying mental illness through interactivity ; Epilogue: Reimagining your body through video games.
หัวเรื่องVideo games -- Psychological aspects.
 People with mental disabilities.
 People with disabilities.
 SOCIAL SCIENCE / People with Disabilities.
 COMPUTERS / Programming / Games.
เชื่อมโยงE-book
ลักษณะทางกายภาพ1 online resource (x, 216 pages) :illustrations (chiefly color).
LDR 04733nmm a2200637 i 4500
001 on1426999113
003 EBZ
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006 m d
007 cr |||||||||||
008 240111s2024 inua ob 001 0 eng
010__‡a2023055909
020__‡a9780253070043‡qelectronic book
020__‡a025307004X‡qelectronic book
020__‡a9780253070050‡qelectronic book
020__‡a0253070058‡qelectronic book
020__‡a9780253070029‡qhardcover
020__‡a0253070023‡qhardcover
020__‡a9780253070036‡qpaperback
020__‡a0253070031‡qpaperback
037__‡a22573/cats12858590‡bJSTOR
040__‡aSUTL
05004‡aGV1469.34.P79‡bA64 2024eb
072_7‡aSOC‡x029000‡2bisacsh
072_7‡aGAM‡x013000‡2bisacsh
072_7‡aCOM‡x012040‡2bisacsh
08200‡a794.801/9‡223/eng/20240423
084__‡aSOC029000‡aCOM012040‡2bisacsh
1001_‡aAnderson, Sky LaRell,‡eauthor.
24510‡aAbility machines‡h[electronic resource] :‡bwhat video games mean for disability /‡cSky LaRell Anderson.
260_1‡aBloomington, Indiana :‡bIndiana University Press,‡c[2024]
300__‡a1 online resource (x, 216 pages) :‡billustrations (chiefly color).
449__‡aE-book, 2026
4901_‡aDigital game studies
504__‡aIncludes bibliographical references and index.
5050_‡aPrologue: Video games and your body -- Accessing ability. Interview with Steven Spohn of AbleGamers ; Gaming journalism and discourse about disability ; Interview with Marijn Rongen of CanIPlayThat.com ; Designing for accessibility improves video games -- Producing ability. Interview with Clinton Lexa of Ubisoft Montreal ; Streaming transforms disability identities ; Interview with Kelli Dunlap of Take This ; The gaming industry strains mental health ; Interview with artist and game designer Kara Stone ; Designing games offers mental healing, hurt, and health -- Depicting ability. Interview with University of St. Thomas game design students. Reimagining disability in video game depictions ; Interview with University of Utah game design students ; Portraying mental illness through interactivity ; Epilogue: Reimagining your body through video games.
520__‡a"Video games are both physically and cognitively demanding-so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media"--‡cProvided by publisher.
590__‡aWorldCat record variable field(s) change: 050
650_0‡aVideo games‡xPsychological aspects.
650_0‡aPeople with mental disabilities.
650_0‡aPeople with disabilities.
650_7‡aSOCIAL SCIENCE / People with Disabilities.‡2bisacsh
650_7‡aCOMPUTERS / Programming / Games.‡2bisacsh
77608‡iPrint version:‡aAnderson, Sky LaRell.‡tAbility machines.‡dBloomington, Indiana : Indiana University Press, [2024]‡z9780253070029‡w(DLC) 2023055908
830_0‡aDigital game studies.
850__‡aSUTCL
85640‡3EBSCOhost‡uhttps://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=3851207‡zE-book
910__‡aComputer Engineering
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